using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Deck; [MessagePackObject] public class EmptyDeckNumberResponse { /// The next free deck slot number. 0 indicates "no slots available". [JsonPropertyName("empty_deck_num")] [Key("empty_deck_num")] public int EmptyDeckNum { get; set; } }