using MessagePack; using SVSim.EmulatedEntrypoint.Models.Dtos.Common; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Deck; /// /// /deck/update response. Minimum-viable per spec is just {achieved_info, reward_list}; /// the full shape also includes the refreshed deck list. We include user_deck_list to /// save the client a follow-up /deck/info round-trip. /// [MessagePackObject] public class DeckUpdateResponse { [JsonPropertyName("user_deck_list")] [Key("user_deck_list")] public List? UserDeckList { get; set; } [JsonPropertyName("achieved_info")] [Key("achieved_info")] public Dictionary AchievedInfo { get; set; } = new(); [JsonPropertyName("reward_list")] [Key("reward_list")] public List RewardList { get; set; } = new(); }