using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.BuildDeck;
///
/// /build_deck/buy response. reward_list items use reward_id/reward_num (driven by
/// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData with POST-STATE-TOTAL semantics);
/// series_rewards items use reward_detail_id/reward_number — different naming, intentional.
///
[MessagePackObject]
public class BuildDeckBuyResponse
{
[JsonPropertyName("reward_list")]
[Key("reward_list")]
public List RewardList { get; set; } = new();
[JsonPropertyName("series_rewards")]
[Key("series_rewards")]
public List SeriesRewards { get; set; } = new();
}