using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass; /// /// /battle_pass/info → data.season_info. All numerics are wire-strings (Wizard/BattlePassInfoTask.cs:54-58). /// can_purchase stays a bool (client uses .ToBoolean()). /// [MessagePackObject] public class BattlePassSeasonInfoDto { [JsonPropertyName("id")] [Key("id")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public string Id { get; set; } = ""; [JsonPropertyName("season_name")] [Key("season_name")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public string SeasonName { get; set; } = ""; [JsonPropertyName("max_level")] [Key("max_level")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public string MaxLevel { get; set; } = ""; [JsonPropertyName("start_date")] [Key("start_date")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public string StartDate { get; set; } = ""; [JsonPropertyName("end_date")] [Key("end_date")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public string EndDate { get; set; } = ""; [JsonPropertyName("can_purchase")] [Key("can_purchase")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public bool CanPurchase { get; set; } }