using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass;
/// Wrapper for one track's reward array: { "reward": [ ... ] }.
[MessagePackObject]
public class BattlePassRewardListDto
{
[JsonPropertyName("reward")]
[Key("reward")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public List Reward { get; set; } = new();
}