using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass; /// Wrapper for one track's reward array: { "reward": [ ... ] }. [MessagePackObject] public class BattlePassRewardListDto { [JsonPropertyName("reward")] [Key("reward")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public List Reward { get; set; } = new(); }