using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass; /// /// Top-level /battle_pass/info response. premium_appeal_level is optional /// (Wizard/BattlePassInfoTask.cs:77 — guarded by Keys.Contains). /// [MessagePackObject] public class BattlePassInfoResponse { [JsonPropertyName("season_info")] [Key("season_info")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public BattlePassSeasonInfoDto SeasonInfo { get; set; } = new(); [JsonPropertyName("reward_info")] [Key("reward_info")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public BattlePassRewardInfoDto RewardInfo { get; set; } = new(); [JsonPropertyName("gauge_info")] [Key("gauge_info")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public BattlePassGaugeInfoDto GaugeInfo { get; set; } = new(); [JsonPropertyName("premium_appeal_level")] [Key("premium_appeal_level")] public List? PremiumAppealLevel { get; set; } }