using LitJson; namespace Wizard; public class QuestBossData { public string Name { get; set; } public CardBasePrm.ClanType Class { get; set; } public int CharacterId { get; set; } public int Life { get; set; } public long EmblemId { get; set; } public long DegreeId { get; set; } public int AI { get; set; } public int StageId { get; set; } public int Battle3dFieldId { get; set; } public string BgmId { get; set; } public string Skill { get; set; } public string SkillDescText { get; set; } public int RecoveryPoint { get; set; } public QuestBossData(JsonData json) { Name = json["name"].ToString(); Class = (CardBasePrm.ClanType)json["enemy_class"].ToInt(); CharacterId = json["enemy_chara_id"].ToInt(); EmblemId = json["enemy_emblem_id"].ToLong(); DegreeId = json["enemy_degree_id"].ToLong(); AI = json["enemy_ai_id"].ToInt(); Life = json["enemy_life"].ToInt(); Battle3dFieldId = json["battle3dfield_id"].ToInt(); BgmId = json["bgm_id"].ToString(); StageId = (json.Keys.Contains("quest_stage_id") ? json["quest_stage_id"].ToInt() : json["bossrush_stage_id"].ToInt()); Skill = (json.Keys.Contains("enemy_skill") ? json["enemy_skill"].ToString() : string.Empty); SkillDescText = (json.Keys.Contains("enemy_skill_desc") ? json["enemy_skill_desc"].ToString() : string.Empty); RecoveryPoint = (json.Keys.Contains("recovery_point") ? json["recovery_point"].ToInt() : (-1)); } }