using System.Security.Cryptography; using SVSim.BattleNode.Sessions; namespace SVSim.BattleNode.Bridge; /// /// In-process implementation of . The HTTP-side /// matching queue calls once it has decided "these two /// play each other" or "this viewer is solo (bot)." /// public sealed class MatchingBridge : IMatchingBridge { private readonly IBattleSessionStore _store; private readonly BattleNodeOptions _options; public MatchingBridge(IBattleSessionStore store, BattleNodeOptions options) { _store = store; _options = options; } public PendingMatch RegisterBattle(BattlePlayer p1, BattlePlayer? p2, BattleType type) { ValidateContract(p1, p2, type); // 12-digit decimal battle id mirrors the captures (e.g. "975695075012"). // Two unbiased 6-digit draws concatenated — RandomNumberGenerator.GetInt32 uses // rejection sampling so the result is uniform on [0, 10^6). var hi = RandomNumberGenerator.GetInt32(0, 1_000_000); var lo = RandomNumberGenerator.GetInt32(0, 1_000_000); var battleId = $"{hi:D6}{lo:D6}"; _store.RegisterPending(new PendingBattle(battleId, type, p1, p2)); return new PendingMatch(battleId, _options.NodeServerUrl); } private static void ValidateContract(BattlePlayer p1, BattlePlayer? p2, BattleType type) { if (p1 is null) throw new ArgumentNullException(nameof(p1)); switch (type) { case BattleType.Pvp: if (p2 is null) throw new ArgumentException("Pvp requires both p1 and p2.", nameof(p2)); if (p1.ViewerId == p2.ViewerId) throw new ArgumentException("Pvp requires distinct viewer ids.", nameof(p2)); break; case BattleType.Bot: if (p2 is not null) throw new ArgumentException("Bot must have p2==null.", nameof(p2)); break; default: throw new ArgumentOutOfRangeException(nameof(type), type, "Unknown BattleType."); } } }