using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Options; using SVSim.Database; using SVSim.Database.Enums; using SVSim.Database.Models; using SVSim.Database.Repositories.Deck; using SVSim.Database.Repositories.Globals; using SVSim.EmulatedEntrypoint.Configuration; using SVSim.EmulatedEntrypoint.Constants; using SVSim.EmulatedEntrypoint.Extensions; using SVSim.EmulatedEntrypoint.Models.Dtos; using SVSim.EmulatedEntrypoint.Models.Dtos.Common; using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Common; using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck; using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Deck; using SVSim.EmulatedEntrypoint.Services; namespace SVSim.EmulatedEntrypoint.Controllers; public class DeckController : SVSimController { private readonly IDeckRepository _deckRepository; private readonly SVSimDbContext _dbContext; private readonly IDeckListBuilder _deckListBuilder; public DeckController(IDeckRepository deckRepository, SVSimDbContext dbContext, IDeckListBuilder deckListBuilder) { _deckRepository = deckRepository; _dbContext = dbContext; _deckListBuilder = deckListBuilder; } // Request deck_format fields arrive as wire ints (MessagePack-CSharp doesn't honor STJ // converters on request DTOs, so request DTO properties stay typed as int). Route through // FromApi here so controllers always work in internal Format space when comparing / // persisting. private static Format AsFormat(int apiValue) => FormatExtensions.FromApi(apiValue); [HttpPost("info")] public async Task> Info(DeckInfoRequest request) { if (!TryGetViewerId(out long viewerId)) return Unauthorized(); // Deck builder screen: pad empty "New Deck" slots so the player can create more decks. return await _deckListBuilder.BuildAsync(viewerId, AsFormat(request.DeckFormat), padEmptySlots: true); } [HttpPost("my_list")] public async Task> MyList(DeckFormatRequest request) { if (!TryGetViewerId(out long viewerId)) return Unauthorized(); return await _deckListBuilder.BuildAsync(viewerId, AsFormat(request.DeckFormat), padEmptySlots: true); } [HttpPost("get_empty_deck_number")] public async Task> GetEmptyDeckNumber(DeckFormatRequest request) { if (!TryGetViewerId(out long viewerId)) return Unauthorized(); return new EmptyDeckNumberResponse { EmptyDeckNum = await _deckRepository.GetEmptyDeckNumber(viewerId, AsFormat(request.DeckFormat)) }; } [HttpPost("update")] public async Task> Update(DeckUpdateRequest request) { if (!TryGetViewerId(out long viewerId)) return Unauthorized(); var format = AsFormat(request.DeckFormat); if (request.IsDelete == 1) { await _deckRepository.DeleteDecks(viewerId, format, new[] { request.DeckNo }); } else { var cls = await _dbContext.Classes.FindAsync(request.ClassId); var sleeve = await _dbContext.Sleeves.FindAsync((int)request.SleeveId); var skin = await _dbContext.LeaderSkins.FindAsync(request.LeaderSkinId); var cards = await ResolveDeckCards(request.CardIdArray); await _deckRepository.UpsertDeck(viewerId, format, request.DeckNo, deck => { deck.Name = request.DeckName ?? string.Empty; if (cls is not null) deck.Class = cls; if (sleeve is not null) deck.Sleeve = sleeve; if (skin is not null) deck.LeaderSkin = skin; deck.RandomLeaderSkin = request.IsRandomLeaderSkin; deck.Cards = cards; // Clear stale rotation_id if the deck moved to a non-MyRotation format; // otherwise persist the chosen period so it survives the next /load/index. deck.MyRotationId = format == Format.MyRotation ? request.RotationId : null; }); } var decks = await _deckRepository.GetDecks(viewerId, format); return new DeckUpdateResponse { UserDeckList = _deckListBuilder.PadEmptySlots(decks.Select(d => new UserDeck(d)).ToList()) }; } [HttpPost("update_name")] public async Task> UpdateName(DeckUpdateNameRequest request) { if (!TryGetViewerId(out long viewerId)) return Unauthorized(); var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo, d => d.Name = request.DeckName ?? string.Empty); return new SingleDeckResponse { UserDeck = new UserDeck(deck) }; } [HttpPost("update_sleeve")] public async Task> UpdateSleeve(DeckUpdateSleeveRequest request) { if (!TryGetViewerId(out long viewerId)) return Unauthorized(); var sleeve = await _dbContext.Sleeves.FindAsync((int)request.SleeveId); if (sleeve is null) return BadRequest($"Unknown sleeve {request.SleeveId}"); var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo, d => d.Sleeve = sleeve); return new SingleDeckResponse { UserDeck = new UserDeck(deck) }; } [HttpPost("update_leader_skin")] public async Task> UpdateLeaderSkin(DeckUpdateLeaderSkinRequest request) { if (!TryGetViewerId(out long viewerId)) return Unauthorized(); var skin = await _dbContext.LeaderSkins.FindAsync(request.LeaderSkinId); if (skin is null) return BadRequest($"Unknown leader skin {request.LeaderSkinId}"); var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo, d => { d.LeaderSkin = skin; d.RandomLeaderSkin = false; }); return new SingleDeckResponse { UserDeck = new UserDeck(deck) }; } // TODO: schema doesn't yet model the random-leader-skin pool — we just pick one and persist // that. Add a join table (DeckLeaderSkinPool) when ranked play / random skins become a real // feature. For now the UI flow still works (server returns a single chosen skin per spec). [HttpPost("update_random_leader_skin")] public async Task> UpdateRandomLeaderSkin(DeckUpdateRandomLeaderSkinRequest request) { if (!TryGetViewerId(out long viewerId)) return Unauthorized(); var pool = request.LeaderSkinIdList ?? new List(); if (pool.Count == 0) return BadRequest("leader_skin_id_list must contain at least one id"); int chosenId = pool[Random.Shared.Next(pool.Count)]; var skin = await _dbContext.LeaderSkins.FindAsync(chosenId); if (skin is null) return BadRequest($"Unknown leader skin {chosenId}"); var deck = await _deckRepository.UpsertDeck(viewerId, AsFormat(request.DeckFormat), request.DeckNo, d => { d.LeaderSkin = skin; d.RandomLeaderSkin = true; }); return new SingleDeckResponse { UserDeck = new UserDeck(deck) }; } [HttpPost("update_order")] public async Task> UpdateOrder(DeckOrderRequest request) { if (!TryGetViewerId(out long viewerId)) return Unauthorized(); // Deck `Number` IS the slot order — the client sends the same slot numbers in a new // sequence. Today we don't model "display order" separately from "slot number", so // reordering is a no-op server-side. When a separate Order column lands, persist here. return new EmptyResponse(); } [HttpPost("delete_deck_list")] public async Task> DeleteDeckList(DeckDeleteListRequest request) { if (!TryGetViewerId(out long viewerId)) return Unauthorized(); var nos = request.DeckNoList ?? new List(); if (nos.Count > 0) await _deckRepository.DeleteDecks(viewerId, AsFormat(request.DeckFormat), nos); return new EmptyResponse(); } // /deck/set_deck_redis — server side is a Redis-cached "active deck per class" hint for // matchmaking. We don't model matchmaking yet; acknowledge the call and move on (real // server may not persist this either; the `_redis` suffix suggests cache-only). [HttpPost("set_deck_redis")] public Task> SetDeckRedis(SetDeckRedisRequest request) { if (!TryGetViewerId(out long _)) return Task.FromResult>(Unauthorized()); return Task.FromResult>(new EmptyResponse()); } /// /// Convert a flat `card_id_array` (cards repeated for count) into a grouped DeckCard list. /// Cards not in the DB are silently dropped — until CardImport lands the result is always /// empty, which is acceptable for the deck-editing flow (UI saves what it can). /// private async Task> ResolveDeckCards(List? cardIdArray) { if (cardIdArray is null || cardIdArray.Count == 0) return new List(); var grouped = cardIdArray.GroupBy(id => id).Select(g => new { Id = g.Key, Count = g.Count() }).ToList(); var ids = grouped.Select(g => g.Id).ToList(); var cards = await _dbContext.Cards.Where(c => ids.Contains(c.Id)).ToDictionaryAsync(c => c.Id); return grouped .Where(g => cards.ContainsKey(g.Id)) .Select(g => new DeckCard { Card = cards[g.Id], Count = g.Count }) .ToList(); } }