using System.Collections.Generic; using Cute; using LitJson; namespace Wizard; public class ChatUserInfo { public int ViewerId { get; private set; } public string Name { get; private set; } public long EmblemId { get; private set; } public long DegreeId { get; private set; } public ChatUserInfo(JsonData json) { initialize(); ParseJsonData(json); } public bool IsMyself() { return ViewerId == PlayerStaticData.UserViewerID; } public List GetResourcePathList() { List list = new List(); list.Add(Toolbox.ResourcesManager.GetAssetTypePath(EmblemId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M)); list.AddRange(DegreeHelper.GetDegreeResourceList(DegreeId, DegreeHelper.DegreeType.SMALL, isFetch: false)); return list; } private void initialize() { ViewerId = 0; Name = null; EmblemId = 0L; DegreeId = 0L; } private void ParseJsonData(JsonData json) { ViewerId = json["viewer_id"].ToInt(); Name = json["name"].ToString(); EmblemId = json["emblem_id"].ToLong(); DegreeId = json["degree_id"].ToLong(); } }