using System.Collections.Generic; using System.Linq; using Wizard.Battle; public class SkillTargetDestroyedLastTargetFilter : SkillTargetLastTargetFilter { public SkillTargetDestroyedLastTargetFilter(string option) : base(option) { } public override IEnumerable Filtering(IEnumerable battlePlayerInfos, SkillConditionCheckerOption option) { List list = new List(); list.AddRange(battlePlayerInfos.SelectMany((IBattlePlayerReadOnlyInfo p) => p.SkillInfoNecromanceZoneCards.Where((IReadOnlyBattleCardInfo pp) => pp.IsDead && !(pp is NullBattleCard)))); list.AddRange(battlePlayerInfos.SelectMany((IBattlePlayerReadOnlyInfo p) => p.SkillInfoCemeterys.Where((IReadOnlyBattleCardInfo pp) => pp.IsDead && !(pp is NullBattleCard)))); return list.Intersect(base.Filtering(battlePlayerInfos, option)); } }