using Wizard.Battle.View.Vfx; public class NetworkSkill_evolve : Skill_evolve { public NetworkSkill_evolve(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter callParameter) { VfxWithLoading vfxWithLoading = base.Start(callParameter); if (!(vfxWithLoading is NullVfxWithLoading)) { base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnAfterSkillEvolve(_evolvedBySkill); } return vfxWithLoading; } }