using Microsoft.Extensions.Logging.Abstractions; using NUnit.Framework; using SVSim.BattleNode.Bridge; using SVSim.BattleNode.Protocol; using SVSim.BattleNode.Protocol.Bodies; using SVSim.BattleNode.Sessions; using SVSim.BattleNode.Sessions.Participants; using SVSim.UnitTests.BattleNode.Infrastructure; namespace SVSim.UnitTests.BattleNode.Sessions; /// /// Audit Md11 — confirms drops the per-RealParticipant /// archive when the session /// terminates. The NoOp bot has no outbound archive of its own, so the test uses a Bot /// session (one Real, one NoOpBot) and asserts only the Real side's archive is cleared. /// [TestFixture] public class BattleSessionTerminateCascadeTests { [Test, Timeout(10_000)] public async Task RunAsync_clears_real_participant_archive_on_terminate() { var ws = new TestWebSocket(); var real = new RealParticipant( ws, viewerId: 1, MakeFakeContext(), NullLogger.Instance); var bot = new NoOpBotParticipant(); // Pre-load the archive so we can prove it was cleared (not just empty). real.Outbound.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched)); real.Outbound.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)); Assume.That(real.Outbound.Archive.Count, Is.EqualTo(2), "Precondition: archive populated."); var session = new BattleSession( battleId: "test-bid", type: BattleType.Bot, a: real, b: bot, log: NullLogger.Instance); // Drive RunAsync to completion: closing the incoming side causes // RealParticipant's read loop to return Close → RunAsync exits → terminate // cascade fires. var runTask = session.RunAsync(CancellationToken.None); ws.CompleteIncoming(); await runTask; Assert.That(real.Outbound.Archive, Is.Empty, "RealParticipant's outbound archive must be cleared by the terminate cascade."); } private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) => new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0, Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary())); private static MatchContext MakeFakeContext() => new( SelfDeckCardIds: Array.Empty(), ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015", CountryCode: "JP", UserName: "Test", SleeveId: "0", EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleType: 11); }