namespace SVSim.BattleNode.Sessions; /// /// Where we are in the v1 server-authored frame lifecycle. Drives which server-authored frames /// the session pushes in response to inbound emits. /// public enum BattleSessionPhase { AwaitingInitNetwork, AwaitingInitBattle, AwaitingLoaded, AwaitingSwap, AfterReady, OpponentTurn, Terminal, }