using System; using System.Collections.Generic; using System.IO; using System.Text; using Cute; using UnityEngine; namespace Wizard; public static class CardMasterLocalFileUtility { private static readonly string CARDMASTER_DIRECTORY_NAME = "cardmaster"; private static string CardMasterDirPath => Path.Combine(Application.persistentDataPath, CARDMASTER_DIRECTORY_NAME); private static string GetCardMasterFilePath(CardMaster.CardMasterId cardMasterId) { return Path.Combine(CardMasterDirPath, $"card_master_{(int)cardMasterId}"); } public static string GetCardMasterHash() { string cardMasterFilePath = GetCardMasterFilePath(CardMaster.CardMasterId.Default); string result = string.Empty; try { if (!File.Exists(cardMasterFilePath)) { return result; } using StreamReader streamReader = new StreamReader(cardMasterFilePath); result = CryptAES.decryptForNode(streamReader.ReadLine()); } catch (Exception ex) { WriteClientInfoLog("CardMasater: \"" + cardMasterFilePath + "\" の読み込みに失敗\n" + ex); result = string.Empty; } return result; } private static void WriteClientInfoLog(string log) { LocalLog.AccumulateTraceLog(log); } }