using System.Collections.Generic; using LitJson; using Wizard.Lottery; namespace Wizard; public class CompetitionResultReporter : IBattleResultReporter { public bool IsEnd => Data.CompetitionBattleFinish.DetailData != null; public int ClassExp => GetClassExp(); public List UserAchievement => GetUserAchievementList(); public List UserMission => GetUserMissionList(); public List MissionRewards => Data.CompetitionBattleFinish.DetailData._missionRewards; public List VictoryRewards => null; public LotteryApplyData LotteryData => LotteryApplyData.EmptyData(); public bool IsDataExist { get { if (Data.CompetitionBattleFinish.DetailData != null) { return Data.CompetitionBattleFinish.DetailData.IsProcessed; } return false; } } public MyPageHomeDialogData HomeDialogData => null; public void Report(bool isWin) { } public void Destroy() { } public JsonData GetFinishResponseData() { return Data.CompetitionBattleFinish.DetailData._responseData; } public List GetUserAchievementList() { return Data.CompetitionBattleFinish.DetailData.achieved_achievement_list; } public List GetUserMissionList() { return Data.CompetitionBattleFinish.DetailData.achieved_mission_list; } public int GetClassExp() { return Data.CompetitionBattleFinish.DetailData.get_class_chara_experience; } }