using UnityEngine; namespace Wizard; public class ClassIconName : MonoBehaviour { [SerializeField] private UILabel _labelClassName; [SerializeField] private UISprite _spriteClassIcon; public void SetClass(int classId) { ClassCharacterMasterData charaPrmByClassId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(classId); _labelClassName.text = charaPrmByClassId._className; ClassCharaPrm.SetClassLabelSetting(_labelClassName, charaPrmByClassId.clan); _spriteClassIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmByClassId.clan); } }