using UnityEngine; namespace Wizard.Battle.Player.ClassCharacter; internal class PlayerHighRankSpineClassCharacter : HighRankSpineClassCharacter { protected readonly Vector3 WIDGET_POSITION = new Vector3(0f, -460f, 30f); protected readonly int WIDGET_OFFSET_BOTTOM = 71; protected readonly int WIDGET_OFFSET_TOP = 171; protected readonly Vector3 PP_PANEL_POSITION = new Vector3(0f, -34.22f, -29.25f); protected override string GetTagName() { return "Player"; } protected override void SetUpAnchor(GameObject o) { o.transform.localPosition = WIDGET_POSITION; UIWidget uIWidget = o.AddComponent(); uIWidget.bottomAnchor.relative = 0f; uIWidget.bottomAnchor.absolute = WIDGET_OFFSET_BOTTOM; Transform transform = BattleManagerBase.GetIns().Battle3DContainer.transform; uIWidget.bottomAnchor.target = transform; uIWidget.topAnchor.target = transform; uIWidget.topAnchor.relative = 0f; uIWidget.topAnchor.absolute = WIDGET_OFFSET_TOP; } protected override void AttachOtherUI(GameObject o) { BattleManagerBase.GetIns().BattlePlayer.BattleView.EpPanel.transform.parent = o.transform; } public override Vector3 GetSpinePosition() { return new Vector3(0f, -0.02f, -0.27f); } protected override string GetTextureName() { return "mt_Encampment_Chara_1"; } public override Vector3 GetMaskImagePosition() { return new Vector3(0f, 0.12f, 0f); } protected override Vector3 GetShieldPosition() { return new Vector3(2f, 1.7f, 0f); } protected override Vector3 GetLifeIconPosition() { return new Vector3(0f, 0f, 0.1f); } public override Quaternion GetMaskImageRotation() { return Quaternion.identity; } public override Vector3 ConvertSpineScale(Vector3 originalScale) { return originalScale * 1.003125f; } public override int GetSpineSortingOrder(bool isBack = false) { if (!isBack) { return -2; } return -10; } public override int GetMaskSortingOrder(bool isBack = false) { if (!isBack) { return -2; } return -10; } protected override int GetEmoteLabelDepth() { return 42; } protected override int GetCharaId() { return GameMgr.GetIns().GetDataMgr().GetPlayerCharaId(); } public override int GetSkinId() { return GameMgr.GetIns().GetDataMgr().GetPlayerSkinId(); } public override int GetStencil() { return 3; } protected override Vector3 GetPosition() { return Global.CLASS_BATTLE_POSITION_PLAYER; } protected override Quaternion ConvertBackPanelRotation(Quaternion originalRotation) { return originalRotation; } }