using System.Collections.Generic; using System.Linq; using Wizard.Battle.View.Vfx; public class NetworkSkill_damage : Skill_damage { private List TargetList; private List DamageList; public NetworkSkill_damage(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter callParameter) { TargetList = new List(); DamageList = new List(); List effectTargets = callParameter.targetCards.Where((BattleCardBase t) => !t.IsDead).ToList(); base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnSkillDamageStart(base.SkillPrm.ownerCard); VfxWithLoading result = base.Start(callParameter); base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "_OPT_NULL_"); base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnDamage(TargetList, effectTargets, DamageList); return result; } public override void RegisterDamageTriggerSkill(SkillProcessor skillProcessor, IEnumerable target, int defDamage, BattleCardBase.DamageResult damageResult) { TargetList.Add(target.FirstOrDefault()); DamageList.Add(damageResult); base.RegisterDamageTriggerSkill(skillProcessor, target, defDamage, damageResult); } }