using System; using System.Linq; using Wizard; public class SkillCemeteryFilter : ISkillConditionChecker { private int m_count; private Func m_compareFunc; public SkillCemeteryFilter(int count, string op) { m_count = count; m_compareFunc = SkillCompareFuncCreator.Create(op); } public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return CheckCemetery(playerInfoPair.ReadOnlySelf.SkillInfoCemeterys.Count()); } public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return IsRight(playerInfoPair, option); } public bool CheckCemetery(int cemeteryNum) { return m_compareFunc(cemeteryNum, m_count); } }