using System.Collections.Generic; namespace Wizard; public class UnitBonusPolicyCollection : AIPolicyCollection { public float GetUnitBonus(AIVirtualCard card, AIVirtualField field, List playPtn) { if (!base.HasPolicy) { return 0f; } float num = 0f; for (int i = 0; i < base.PolicyList.Count; i++) { AIPolicyData aIPolicyData = base.PolicyList[i]; if (aIPolicyData.CheckCondition(card, playPtn, field, null)) { num += aIPolicyData.EvalArg(card, playPtn, field); } } return num; } }