using NUnit.Framework; using SVSim.BattleNode.Protocol; using SVSim.BattleNode.Reliability; namespace SVSim.UnitTests.BattleNode.Reliability; [TestFixture] public class OutboundSequencerTests { private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) => new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0, Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: new Dictionary()); [Test] public void AssignAndArchive_FirstCall_ReturnsEnvelopeWithPlaySeq1() { var seq = new OutboundSequencer(); var assigned = seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)); Assert.That(assigned.PlaySeq, Is.EqualTo(1)); } [Test] public void AssignAndArchive_SubsequentCalls_ReturnContiguousSequence() { var seq = new OutboundSequencer(); Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched)).PlaySeq, Is.EqualTo(1)); Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)).PlaySeq, Is.EqualTo(2)); Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Deal)).PlaySeq, Is.EqualTo(3)); } [Test] public void NoStockControlPush_DoesNotAssignPlaySeqOrArchive() { var seq = new OutboundSequencer(); var env = seq.WrapNoStock(MakeEnvelope(NetworkBattleUri.BattleFinish)); Assert.That(env.PlaySeq, Is.Null); Assert.That(seq.Archive, Is.Empty); } [Test] public void Archive_ContainsArchivedEnvelopesKeyedByPlaySeq() { var seq = new OutboundSequencer(); seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched)); seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)); Assert.That(seq.Archive.Keys, Is.EquivalentTo(new[] { 1L, 2L })); Assert.That(seq.Archive[1L].Uri, Is.EqualTo(NetworkBattleUri.Matched)); } }