using System.Collections.Generic; using LitJson; using Wizard.Battle.Recovery; namespace Wizard; public class PracticeFinishTask : BaseTask { public class PracticeFinishTaskParam : BaseParam { public int deck_no; public int is_win; public int evolve_count; public int total_turn; public int enemy_class_id; public int difficulty; public int deck_format; public int class_id; public Dictionary mission; public string recovery_data; public string[] prosessing_time_data; } public PracticeFinishTask() { base.type = ApiType.Type.PracticeFinish; } public void SetParameter(int deck_no, int is_win, int evolve_count, int total_turn, int enemy_class_id, int difficulty, Format format, int class_id) { BattleManagerBase ins = BattleManagerBase.GetIns(); DataMgr dataMgr = GameMgr.GetIns().GetDataMgr(); PracticeFinishTaskParam practiceFinishTaskParam = new PracticeFinishTaskParam { deck_no = deck_no, is_win = is_win, evolve_count = evolve_count, total_turn = total_turn, enemy_class_id = enemy_class_id, difficulty = difficulty, deck_format = Data.FormatConvertApi(format), class_id = class_id }; if (dataMgr.RecoveryData == null) { dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json")); } practiceFinishTaskParam.recovery_data = dataMgr.RecoveryData.ToJson(); BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true); BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class; practiceFinishTaskParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass); base.Params = practiceFinishTaskParam; } protected override int Parse() { int num = base.Parse(); if (num != 1) { DeleteRecoveryFileIfBattleAlreadyEnded(num); return num; } Data.PracticeFinish.data = new PracticeFinishDetail(); Data.PracticeFinish.data._responseData = base.ResponseData; Data.PracticeFinish.data.class_chara_experience = 0; Data.PracticeFinish.data.class_chara_level = 0; Data.PracticeFinish.data.get_class_chara_experience = base.ResponseData["data"]["get_class_experience"].ToInt(); Data.PracticeFinish.data.class_chara_experience = base.ResponseData["data"]["class_experience"].ToInt(); Data.PracticeFinish.data.class_chara_level = base.ResponseData["data"]["class_level"].ToInt(); JsonData jsonData = base.ResponseData["data"]["achieved_info"]; if (jsonData.GetJsonType() == JsonType.Object) { Data.PracticeFinish.data.AchievedInfo.Read(jsonData); } PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]); return num; } }