using UnityEngine; using Wizard.Battle.View.Vfx; public class NullTurnPanelControl : ITurnPanelControl { public GameObject GameObject => null; public void Initialize(bool isEvoEnableP = true, bool isEvoEnableE = true) { } public void StartUI(int turn, int evo, bool isP) { } public VfxBase LoadResource() { return NullVfx.GetInstance(); } }