using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
///
/// Request for POST /guild/join_request_accept.
/// GuildJoinRequestActionParam shape — single field request_viewer_id.
///
[MessagePackObject]
public class GuildJoinRequestAcceptRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
/// ViewerId of the user whose join request is being accepted.
[JsonPropertyName("request_viewer_id"), Key("request_viewer_id")]
public long RequestViewerId { get; set; }
}