using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild; /// /// Request for POST /guild/cancel_join_request. /// No fields — server identifies the pending request from the calling user's state. /// Uses explicit DTO (not BaseRequest) so we can add fields if needed in later tasks. /// [MessagePackObject] public class GuildCancelJoinRequestRequest { [JsonPropertyName("viewer_id"), Key("viewer_id")] public string ViewerId { get; set; } = ""; [JsonPropertyName("steam_id"), Key("steam_id")] public ulong SteamId { get; set; } [JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")] public string SteamSessionTicket { get; set; } = ""; }