using System.Collections.Generic; namespace Wizard; public static class AICannotPlaySimulationUtility { public static bool IsCannotPlayByTag(this AIVirtualField field, AIVirtualTargetSelectAction situation, List playPtn) { if (situation.ActionType != AIOperationType.PLAY || !situation.OriginalCard.IsAlly) { return false; } if (field.CannotPlayInformationList == null || field.CannotPlayInformationList.Count <= 0) { return false; } AIVirtualCard originalCard = situation.OriginalCard; for (int i = 0; i < field.CannotPlayInformationList.Count; i++) { AICannotPlayInformation aICannotPlayInformation = field.CannotPlayInformationList[i]; if (AIFilteringUtility.CheckMatchTargetFiltering(originalCard, field.AllyHandCards, aICannotPlayInformation.Filters, playPtn, aICannotPlayInformation.Owner, situation)) { return true; } } return false; } }