using System.Collections.Generic; using LitJson; using Wizard.Battle.Recovery; namespace Wizard; public class QuestFinishTask : BaseTask { public class QuestFinishTaskParam : BaseParam { public int quest_stage_id; public int deck_no; public bool is_win; public int deck_format; public bool is_prebuild_deck; public bool is_trial_deck; public int total_turn; public int turn_state; public Dictionary mission; public string recovery_data; public string[] prosessing_time_data; } public class QuestFinishTaskParamForPuzzle : BaseParam { public int puzzle_id; public bool is_win; public int retry_count; } public QuestFinishTask(bool isPuzzle = false) { base.type = (isPuzzle ? ApiType.Type.QuestPuzzleFinish : ApiType.Type.QuestFinish); } public void SetParameter(int quest_stage_id, int deck_no, bool is_win, Format format, bool isPreBuildDeck, bool isTrialDeck, bool isFirst, int totalTurn) { QuestFinishTaskParam questFinishTaskParam = new QuestFinishTaskParam(); questFinishTaskParam.quest_stage_id = quest_stage_id; questFinishTaskParam.deck_no = deck_no; questFinishTaskParam.is_win = is_win; questFinishTaskParam.deck_format = Data.FormatConvertApi(format); questFinishTaskParam.is_prebuild_deck = isPreBuildDeck; questFinishTaskParam.is_trial_deck = isTrialDeck; questFinishTaskParam.turn_state = ((!isFirst) ? 1 : 0); questFinishTaskParam.total_turn = totalTurn; BattleManagerBase ins = BattleManagerBase.GetIns(); DataMgr dataMgr = GameMgr.GetIns().GetDataMgr(); BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true); BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class; if (dataMgr.RecoveryData == null) { dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json")); } questFinishTaskParam.recovery_data = dataMgr.RecoveryData.ToJson(); questFinishTaskParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass); base.Params = questFinishTaskParam; } public void SetParameterForPuzzle(int puzzleId, bool isWin) { base.Params = new QuestFinishTaskParamForPuzzle { puzzle_id = puzzleId, is_win = isWin, retry_count = (BattleManagerBase.GetIns() as PuzzleBattleManager).RetryCount }; } protected override int Parse() { int num = base.Parse(); if (num != 1) { DeleteRecoveryFileIfBattleAlreadyEnded(num); return num; } Data.QuestFinish.data = new QuestFinishDetail(); Data.QuestFinish.data._responseData = base.ResponseData; JsonData jsonData = base.ResponseData["data"]; if (base.type == ApiType.Type.QuestPuzzleFinish) { Data.QuestFinish.data.PuzzleQuestInfo = new PuzzleQuestInfo(jsonData); } Data.QuestFinish.data.get_class_chara_experience = jsonData["get_class_experience"].ToInt(); Data.QuestFinish.data.class_chara_experience = jsonData["class_experience"].ToInt(); Data.QuestFinish.data.class_chara_level = jsonData["class_level"].ToInt(); Data.QuestFinish.data.CurrentPoint = jsonData["current_point"].ToInt(); Data.QuestFinish.data.AddPoint = jsonData["add_point"].ToInt(); Data.QuestFinish.data.ClassBonusPoint = jsonData["class_bonus_point"].ToInt(); Data.QuestFinish.data.FormatBonusPoint = jsonData["format_bonus_point"].ToInt(); JsonData jsonData2 = jsonData["clear_mission_list"]["common_mission"]; Data.QuestFinish.data.CommonMissionClearInfoList = new List(); for (int i = 0; i < jsonData2.Count; i++) { Data.QuestFinish.data.CommonMissionClearInfoList.Add(new QuestFinishDetail.MissionClearInfo(jsonData2[i]["name"].ToString(), jsonData2[i]["point"].ToInt())); } JsonData jsonData3 = jsonData["clear_mission_list"]["character_mission"]; Data.QuestFinish.data.CharacterMissionClearInfoList = new List(); for (int j = 0; j < jsonData3.Count; j++) { Data.QuestFinish.data.CharacterMissionClearInfoList.Add(new QuestFinishDetail.MissionClearInfo(jsonData3[j]["name"].ToString(), jsonData3[j]["point"].ToInt())); } Data.QuestFinish.data.WinBonusPoint = jsonData.GetValueOrDefault("win_bonus_point", 0); Data.QuestFinish.data.WinCount = jsonData.GetValueOrDefault("win_count", 0); Data.QuestFinish.data.WinCountForWinBonusPoint = jsonData.GetValueOrDefault("required_win_count_for_win_bonus_point", 0); Data.QuestFinish.data.WinBonusPointStatus = (QuestFinishDetail.WinBonusStatus)jsonData.GetValueOrDefault("win_bonus_point_status", 0); Data.QuestFinish.data.AddPoint = Data.QuestFinish.data.AddPoint - Data.QuestFinish.data.WinBonusPoint - Data.QuestFinish.data.GetTotalBonusPoint() - Data.QuestFinish.data.GetTotalCommonMissionClearPoint() - Data.QuestFinish.data.GetTotalCharacterMissionClearPoint(); Data.QuestFinish.data.NecessaryPointList = new List(); int num2 = 0; for (int k = 0; k < jsonData["point_reward_list"].Count; k++) { int num3 = jsonData["point_reward_list"][k]["point"].ToInt(); Data.QuestFinish.data.NecessaryPointList.Add(num3 - num2); num2 = num3; } Data.QuestFinish.data.NecessaryPointList.Add(-1); Data.QuestFinish.data.IsSpecialResult = jsonData.GetValueOrDefault("is_special_result", defaultValue: false); Data.QuestFinish.data.IsSpecialEffect = jsonData.GetValueOrDefault("is_special_effect", defaultValue: false); JsonData data = base.ResponseData["data"]["achieved_info"]; Data.QuestFinish.data.AchievedInfo.Read(data); Data.QuestFinish.data.HomeDialogData = new MyPageHomeDialogData(jsonData, "battle_dialog_list"); Data.MyPageNotifications.ParseBadgeInfos(base.ResponseData); PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]); return num; } }