namespace Wizard; public class PracticeAISettingData { public int ClassId { get; private set; } public int Difficulty { get; private set; } public int DeckId { get; private set; } public int StyleId { get; private set; } public int EmoteId { get; private set; } public int LogicLevel { get; private set; } public int MaxLife { get; private set; } public PracticeAISettingData(string[] columns) { int num = 0; ClassId = AIScriptParser.ParseInt(columns[num++]); Difficulty = AIScriptParser.ParseInt(columns[num++]); DeckId = AIScriptParser.ParseInt(columns[num++]); StyleId = AIScriptParser.ParseInt(columns[num++]); EmoteId = AIScriptParser.ParseInt(columns[num++]); LogicLevel = AIScriptParser.ParseInt(columns[num++]); MaxLife = AIScriptParser.ParseInt(columns[num++]); } }