using System; using System.Collections.Generic; using UnityEngine; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.View; public interface IPlayerView : IBattlePlayerView { bool _isEvolutionSkillSelect { get; set; } bool IsEvolutionStart { get; set; } bool IsEvolutionVfx { get; set; } bool IsMenuOpen { get; set; } BattleCardBase DetailOpenCard { get; } bool CanPlayerEndTurnImmediately { get; } bool IsShowTurnEndDialogOfNotAttackingOrPlaying { get; } bool IsShowTurnEndDialogOfNotUsingHeroSkill { get; } bool IsMenuCloseEscape { get; set; } GameObject CardMoveEffect { get; set; } event Action OnRetire; event Func OnCheckImmediateTurnEnd; event Action OnStartMoveCard; event Action OnCancelMoveCard; event Action OnOpenEvolveDialoguePanel; event Action OnLockOn; event Action OnReleaseLockOn; event Action OnOpenDetailPanel; void HideDetailPanel(); void ShowTurnEndDialog(GameObject return_obj = null); void UpdateTurnEndPulseEffect(); void CallOnOpenEvolveDialoguePanel(); void DragArrowStart(BattleManagerBase battleMgr, BattleCardBase attackCard, GameObject arrowHead); void DragArrowStart(BattleManagerBase battleMgr, GameObject startObject, GameObject arrowHead, bool isTargettingEnemy = true); void DragArrow(BattleManagerBase battleMgr, GameObject arrowHead, Vector3 pos); void ShowTurnEndButton(bool showEffect = true); void MoveCardCancel(BattleCardBase hitCard, Vector3 position, Quaternion rotation, bool IsPress); bool IsDetailOn(); void MoveCardStart(BattleCardBase moveCard, bool isEffectAndSoundOn); void CancelCardDrag(BattleCardBase cardBeingDragged); void ShowDetailPanel(BattleManagerBase battleMgrBase, OperateMgr operateMgr, BattleCardBase card, DetailPanelControl.ShowRequest showRequest, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, BuffInfo buff = null, string divergenceId = "", int logTextureId = 0); BattleCardBase GetDetailCard(); void ResetTouchable(); VfxBase HideTurnEndPulseEffect(); bool IsMoving(); void OffNotHideAndNotCreate(); void ForceShowTurnEndButton(); void ClearDifferentiatePopUp(List deselectionItem); void ShowPlayerTurnEnd(bool isAuto = false); void HideSubDetailPanel(); void ShowKeyPanel(int page); void HideKeyPanel(); DialogBase CreateKeyPanel(BattleCardBase card, UILabel label, CardMaster.CardMasterId cardMasterId, CardParameter baseParameter); DialogBase ShowRetireConfirmPanel(); DialogBase CreateBattleSetting(); void MoveCard(BattleCardBase hitCard, Vector3 pos); void CardMoveEffectSwitch(bool on); void SetDetailScreenPosition(bool right); Effect DetailPanelSelectEffectOn(BattleCardBase selectedCard, DetailPanelControl.ShowRequest request); void DetailPanelSelectEffectOff(); void GetCardSelectedWithButton(Camera camera, ref UIButton button, ref BattleCardBase card, ref GameObject check); void ShowDetailPanelList(BattleManagerBase battleMgrBase, OperateMgr operateMgr, List cards, DetailPanelControl.ShowRequest showRequest); void LockOnAttackTarget(BattleCardBase Attacker, BattleCardBase Target); bool IsFieldDetailOn(); DialogBase ShowFusionCardPlayDialog(EventDelegate onClickOk, Action onClose); void HideModeEffect(bool on); void DetailReverseOver(); void AddPopUpPanel(NonDialogPopup popup, BattlePlayerViewBase.BattleDialogItem item); }