namespace Wizard; public class BeforeTransformVirtualCard : AIVirtualCard { public BeforeTransformVirtualCard(BattleCardBase card, AIVirtualField field) { Initialize(card, field); base.FusionIngredients = new AIVirtualFusionIngredientsInfo(); if (card.SkillApplyInformation.FusionIngredients != null && card.SkillApplyInformation.FusionIngredients.Count > 0) { base.FusionIngredients.CopyFusionIngredientsFromBattleCard(card.SkillApplyInformation.FusionIngredients, _field); } } public BeforeTransformVirtualCard(BeforeTransformVirtualCard virtualCard, AIVirtualField field) { Initialize(virtualCard.BaseCard, field); if (virtualCard.FusionIngredients != null) { base.FusionIngredients = new AIVirtualFusionIngredientsInfo(virtualCard.FusionIngredients); } } protected override void InitializeFromBattleCardBase(BattleCardBase origin) { InitializeFromBattleCardBaseBasic(origin); Cost = origin.Cost; base.CardIndex = origin.Index; IsPlayer = origin.IsPlayer; if (base.BaseCard.Tribe != null && base.BaseCard.Tribe.Count > 0) { for (int i = 0; i < base.BaseCard.Tribe.Count; i++) { AppendTribe(base.BaseCard.Tribe[i]); } } } private void Initialize(BattleCardBase card, AIVirtualField field) { _field = field; base.IsAlly = true; InitializeFromBattleCardBase(card); } }