using System; using UnityEngine; using Wizard; using Wizard.Battle.Phase; public class UnityEventAgent : MonoBehaviour { private BattleManagerBase m_battleMgr; public bool HasFocus { get; private set; } public UnityEventAgent() { HasFocus = true; } public void SetBattleMgr(BattleManagerBase battleMgr) { m_battleMgr = battleMgr; } }