namespace SVSim.Database.Entities.Guild; public enum GuildRole : int { Regular = 0, Leader = 1, SubLeader = 2, } public enum GuildJoinCondition : int { Free = 1, Approval = 2, OnlyInvite = 3, } // Matches GuildDetailInfo.ActivityType (1..16). All / Beginner / Enjoy / Stoic / FriendOnly / // per-class (Elf..Nemesis) / Rotation / Unlimited / TwoPick. public enum GuildActivity : int { All = 1, Beginner = 2, Enjoy = 3, Stoic = 4, FriendOnly = 5, Elf = 6, Royal = 7, Witch = 8, Dragon = 9, Necro = 10, Vampire = 11, Bishop = 12, Nemesis = 13, Rotation = 14, Unlimited = 15, TwoPick = 16, } public enum GuildInviteStatus : int { Pending = 0, Canceled = 1, Rejected = 2, Consumed = 3 } public enum GuildJoinRequestStatus : int { Pending = 0, Canceled = 1, Rejected = 2, Accepted = 3 } // Per docs/api-spec/.../guild_chat-messages.md. 12..18 are gathering-only — never emit on guild. public enum GuildChatMessageType : int { Normal = 0, Stamp = 1, Deck = 2, Join = 3, Leave = 4, Replay = 5, ChangeLeader = 6, ChangeSubLeader = 7, CreateGuild = 8, Remove = 9, RoomMatch = 10, Description = 11, }