using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
///
/// Idempotent upsert of achievement-catalog rows from seeds/achievement-catalog.json.
/// Keyed by (AchievementType, Level) so re-running with new captures grows the ladder.
/// Rows missing from the seed are LEFT INTACT.
///
public class AchievementCatalogImporter
{
public async Task ImportAsync(SVSimDbContext context, string seedDir)
{
var seed = SeedLoader.LoadList(Path.Combine(seedDir, "achievement-catalog.json"));
if (seed.Count == 0)
{
Console.WriteLine("[AchievementCatalogImporter] No seed rows; skipping.");
return 0;
}
var existing = await context.AchievementCatalog
.ToDictionaryAsync(e => (e.AchievementType, e.Level));
int created = 0, updated = 0;
var unmappedTypes = new HashSet();
foreach (var s in seed)
{
if (s.AchievementType == 0 || s.Level == 0) continue;
var key = (s.AchievementType, s.Level);
var entry = existing.TryGetValue(key, out var ex) ? ex : new AchievementCatalogEntry
{
AchievementType = s.AchievementType,
Level = s.Level,
};
entry.Name = s.Name;
entry.RequireNumber = s.RequireNumber;
entry.RewardType = s.RewardType;
entry.RewardDetailId = s.RewardDetailId;
entry.RewardNumber = s.RewardNumber;
entry.OrderNum = s.OrderNum;
entry.EventType = s.EventType;
entry.EventArg = s.EventArg;
if (ex is null) { context.AchievementCatalog.Add(entry); existing[key] = entry; created++; }
else updated++;
if (s.EventType is null) unmappedTypes.Add(s.AchievementType);
}
await context.SaveChangesAsync();
Console.WriteLine($"[AchievementCatalogImporter] +{created}/~{updated}");
if (unmappedTypes.Count > 0)
{
Console.WriteLine($"[AchievementCatalogImporter] WARN: {unmappedTypes.Count} types " +
$"with no event_type: [{string.Join(", ", unmappedTypes.OrderBy(x => x))}] — " +
"add to ACHIEVEMENT_EVENT_MAP in data_dumps/scripts/extract-achievements.py");
}
return created + updated;
}
}