using System.Collections; using System.Collections.Generic; using UnityEngine; public class NateField : BackGroundBase { public override int FieldId => 31; public NateField(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_nate_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles" + FieldId).gameObject; _fieldParticleSystemDictionary.Add("gimic_on1", _fieldParticles.transform.Find("gimic_on1").GetComponent()); _fieldParticleSystemDictionary.Add("gimic_on2", _fieldParticles.transform.Find("gimic_on2").GetComponent()); _fieldParticleSystemDictionary.Add("shake_1", _fieldParticles.transform.Find("shake_1").GetComponent()); _fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_31, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); switch (areaId) { case 1: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_31_1, pos); break; case 2: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_31_2, pos); break; } } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); _battleCamera.Camera.transform.localPosition = new Vector3(1680f, -475f, -226f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-16f, -63f, 82f)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(57f, -54f, 30f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-20f, -110f, 98f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(2f); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1") { switch (_gimicCntDictionary[obj.tag]) { case 0: case 1: case 2: _gimicCntDictionary[obj.tag]++; _fieldParticleSystemDictionary["gimic_on1"].transform.GetChild(_gimicCntDictionary[obj.tag] - 1).GetComponent().Play(); _fieldParticleSystemDictionary["gimic_on2"].transform.GetChild(_gimicCntDictionary[obj.tag] - 1).GetComponent().Play(); GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L); break; case 3: { _gimicCntDictionary[obj.tag]++; for (int i = 0; i < _fieldParticleSystemDictionary["gimic_on1"].transform.childCount; i++) { _fieldParticleSystemDictionary["gimic_on1"].transform.GetChild(i).GetComponent().Stop(); } GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_2", "se_field_" + _str3DFieldNo, 0f, 0L); yield return new WaitForSeconds(2f); _gimicCntDictionary[obj.tag] = 0; break; } } } yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { _fieldParticleSystemDictionary["shake_1"].Play(); yield return new WaitForSeconds(0f); } }