using System; using Cute; using UnityEngine; using Wizard; public class ConventionListPlate : MonoBehaviour { private const string DECK_ENTRY_SPRITE = "btn_decklogin"; private const string GAME_START_SPRITE = "btn_competition"; [SerializeField] private UIButton _button; [SerializeField] private UILabel _conventionName; [SerializeField] private UILabel _deckSetTimeLimit; private ConventionInfo _conventionInfo; public Action OnSelect { get; set; } private void Start() { _button.onClick.Add(new EventDelegate(delegate { OnClickConvention(); })); } public void Initialize(ConventionInfo convention) { _conventionInfo = convention; _conventionName.text = convention.Name; if (convention.Status == ConventionInfo.ConventionStatus.GameStart) { _deckSetTimeLimit.gameObject.SetActive(value: false); _button.normalSprite = "btn_competition"; return; } _deckSetTimeLimit.gameObject.SetActive(value: true); _deckSetTimeLimit.text = Data.SystemText.Get("Arena_0126", convention.DeckEntryLimitText); _button.normalSprite = "btn_decklogin"; } public void FadeOutHide() { FadeUtility.FadeOutObjectAndNonActive(_button.gameObject); _button.enabled = false; } private void OnClickConvention() { GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE); OnSelect.Call(_conventionInfo); } }