using Wizard.Battle.Operation; using Wizard.Battle.Resource; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Card; public class VirtualClassBattleCard : ClassBattleCardBase, IVirtualBattleCard { public override int Index => 0; public bool UsedRandomSkill { get; set; } public VirtualClassBattleCard(ClassBuildInfo buildInfo) : base(buildInfo) { } protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView) { return new NullClassBattleCardView(buildInfo); } protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView) { return NullCardVfxCreator.GetInstance(); } protected override void _CacheBattlePlayer() { } public override SkillCreator CreateSkillCreator(BattlePlayerBase selfBattlPlayer, BattlePlayerBase opponentBattlePlayer, IBattleResourceMgr resourceMgr) { return new SimulateSkillCreator(this, selfBattlPlayer, opponentBattlePlayer, _buildInfo.ResourceMgr); } }