using System.Collections; using System.Collections.Generic; using UnityEngine; using Wizard.Battle.View.Vfx; public class VolcanoField : BackGroundBase { public override int FieldId => 3; public VolcanoField(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_vlca_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles03").gameObject; _fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles); _fieldObjDictionary.Add("obj1", _fieldModel.transform.Find("md_bf_vlca_01_obj1").gameObject); _fieldParticleSystemDictionary.Add("pillar1", _fieldParticles.transform.Find("pillar1").GetComponent()); _fieldParticleSystemDictionary.Add("pillar2", _fieldParticles.transform.Find("pillar2").GetComponent()); _fieldParticleSystemDictionary.Add("pillar3", _fieldParticles.transform.Find("pillar3").GetComponent()); _fieldParticleSystemDictionary.Add("obj1_fog", _fieldParticles.transform.Find("obj1_fog").GetComponent()); _fieldParticleSystemDictionary.Add("obj1_stay", _fieldParticles.transform.Find("obj1_stay").GetComponent()); _fieldParticleSystemDictionary.Add("obj1_shake", _fieldParticles.transform.Find("obj1_shake").GetComponent()); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_3, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); switch (areaId) { case 1: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_3_1, pos); break; case 2: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_3_2, pos); break; } } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); _fieldObjDictionary["obj1"].transform.localPosition = new Vector3(1.308078f, 1.5f, -0.4518712f); _battleCamera.Camera.transform.localPosition = new Vector3(840f, -30f, -100f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-50f, -30f, 37f)); Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(840f, -30f, -100f), new Vector3(720f, 450f, -100f), new Vector3(20f, 240f, -80f), 10); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-20f, -75f, 85f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[1], "se_field_" + _str3DFieldNo, 0f, 0L); _fieldParticleSystemDictionary["pillar2"].Play(); yield return new WaitForSeconds(0.5f); _fieldParticleSystemDictionary["pillar3"].Play(); yield return new WaitForSeconds(0.5f); _fieldParticleSystemDictionary["pillar1"].Play(); yield return new WaitForSeconds(1f); GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CAMERA_ZOOM_OUT); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(4f); _fieldParticleSystemDictionary["obj1_stay"].Play(); _fieldParticleSystemDictionary["obj1_fog"].Play(); iTween.MoveTo(_fieldObjDictionary["obj1"], iTween.Hash("position", new Vector3(1.308078f, 0.5299267f, -0.4518712f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L); string tag = obj.tag; if (tag != null && tag == "FieldGimic1") { switch (_gimicCntDictionary[obj.tag]) { case 0: case 1: case 2: case 3: _gimicCntDictionary[obj.tag]++; _fieldParticleSystemDictionary["obj1_shake"].Play(); iTween.Stop(_fieldObjDictionary["obj1"]); iTween.ShakePosition(_fieldObjDictionary["obj1"], iTween.Hash("amount", new Vector3(0.005f, 0f, 0.005f) * _gimicCntDictionary[obj.tag], "time", 0.5f)); iTween.MoveTo(_fieldObjDictionary["obj1"], iTween.Hash("position", new Vector3(1.308078f, 0.5299267f, -0.4518712f), "time", 0.1f, "delay", 0.5f, "islocal", true)); GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[0], "se_field_" + _str3DFieldNo, 0f, 0L); break; case 4: _gimicCntDictionary[obj.tag]++; _fieldParticleSystemDictionary["obj1_shake"].Play(); _fieldParticleSystemDictionary["obj1_stay"].Stop(); iTween.ShakePosition(_fieldObjDictionary["obj1"], iTween.Hash("amount", new Vector3(0.005f, 0f, 0.005f) * _gimicCntDictionary[obj.tag], "time", 0.5f)); iTween.MoveTo(_fieldObjDictionary["obj1"], iTween.Hash("position", new Vector3(1.308078f, -1f, -0.4518712f), "time", 0.5f, "delay", 0.5f, "islocal", true, "easetype", iTween.EaseType.easeInExpo)); GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[0], "se_field_" + _str3DFieldNo, 0f, 0L); yield return new WaitForSeconds(1f); _fieldParticleSystemDictionary["pillar1"].Play(); m_BtlMgrIns.VfxMgr.RegisterImmediateVfx(_battleCamera.ShakeCamera(Vector3.one * 0.1f, 0.5f, 0f)); m_BtlMgrIns.VfxMgr.RegisterImmediateVfx(SequentialVfxPlayer.Create(WaitVfx.Create(0.5f), _battleCamera.ShakeComplete())); yield return new WaitForSeconds(5f); _fieldParticleSystemDictionary["obj1_fog"].Play(); _fieldObjDictionary["obj1"].transform.localPosition = new Vector3(1.308078f, 1.5f, -0.4518712f); iTween.MoveTo(_fieldObjDictionary["obj1"], iTween.Hash("position", new Vector3(1.308078f, 0.5299267f, -0.4518712f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear)); yield return new WaitForSeconds(2f); _gimicCntDictionary[obj.tag] = 0; _fieldParticleSystemDictionary["obj1_stay"].Play(); break; } } yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { if (_gimicCntDictionary["FieldGimic1"] < 4) { _fieldParticleSystemDictionary["obj1_shake"].Play(); iTween.ShakePosition(_fieldObjDictionary["obj1"], iTween.Hash("amount", new Vector3(0.01f, 0f, 0.01f), "time", 0.8f)); iTween.MoveTo(_fieldObjDictionary["obj1"], iTween.Hash("position", new Vector3(1.308078f, 0.5299267f, -0.4518712f), "time", 0.1f, "delay", 0.8f, "islocal", true)); } yield return new WaitForSeconds(0f); } }