// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\PlayerClassBattleCardView.cs using UnityEngine; using Wizard.Battle.Player.ClassCharacter; namespace Wizard.Battle.View { public partial class PlayerClassBattleCardView { private static readonly Vector3 PLAYER_FORECASTICON_POS; private readonly PlayerClassCharacter _classCharacter; public IClassCharacter ClassCharacter { get; set; } public float OriginalRootYPosition { get; set; } public PlayerClassBattleCardView(BuildInfo buildInfo) { } public void StartOutFrame() { } public void StartIntoFrame() { } public float GetCurrentClipTime() => default!; public bool GetCurrentClipIsName(ClassCharaPrm.MotionType motionType) => default!; public void ClearSpineObject() { } } }