using System.Linq; using Wizard.Battle.View.Vfx; public class NetworkSkill_cant_attack : Skill_cant_attack { public NetworkSkill_cant_attack(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { VfxWithLoading result = base.Start(parameter); base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnShowSkillEffect(base.SkillPrm.ownerCard, parameter.targetCards.ToList()); base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnUpdateSkillEffect(parameter.targetCards.ToList(), updateAttackEffect: true, useRecordAttackEffect: false, isCantAttackSkill: true); return result; } }