using CodeStage.AntiCheat.ObscuredTypes; using UnityEngine; namespace Cute; public class SavedataManager : MonoBehaviour, IManager { public const string RESOURCE_VERSION_KEY = "RES_VER"; public const string LANGUAGE_FIRST_SET = "LANG_FIRST_SET"; public const string LANGUAGE_KEY = "LANG_SETTING"; public const string LANGUAGE_SOUND_KEY = "LANG_SOUND_SETTING"; public const string LANGUAGE_FONT_KEY = "LANG_FONT"; public static string OMOTENASHI_COUNTRY_KEY = "OMOTE_COUNTRY"; public static string LANGUAGE_CHANGE = "LANG_CHANGE"; private void Start() { Toolbox.SavedataManager = this; } private void OnDestroy() { } public void DeleteAll() { ObscuredPrefs.DeleteAll(); } public void DeleteKey(string key) { ObscuredPrefs.DeleteKey(key); } public float GetFloat(string key, float defaultValue = 0f) { return ObscuredPrefs.GetFloat(key, defaultValue); } public void SetFloat(string key, float value) { ObscuredPrefs.SetFloat(key, value); } public int GetInt(string key, int defaultValue = 0) { return ObscuredPrefs.GetInt(key, defaultValue); } public void SetInt(string key, int value) { ObscuredPrefs.SetInt(key, value); } public string GetString(string key, string defaultValue = "") { return ObscuredPrefs.GetString(key, defaultValue); } public void SetString(string key, string value) { ObscuredPrefs.SetString(key, value); } public bool HasKey(string key) { return ObscuredPrefs.HasKey(key); } public void Save() { ObscuredPrefs.Save(); } public void SetResourceVersion(string version) { SetString("RES_VER", version); } public string GetResourceVersion() { return GetString("RES_VER", "00000000"); } }