// Post-Phase-5b (2026-07-03) UI stub. Every override in the pre-cull file was // Unity-3D VFX/iTween/particle-system code driven by BattleCoroutine — never // invoked headless. The type stays because BattleManagerBase.CreateManager's // background-id switch instantiates it; inheriting BackGroundBase's no-op // default virtuals is correct headless behavior. public class IronField : BackGroundBase { public override int FieldId => 30; public IronField(string bgmId = "NONE") : base(bgmId) { } }