using UnityEngine; public class Effect : MonoBehaviour { private EffectMgr.EffectType m_Type; private GameObject m_GameObjIns; private Vector3 m_Pos; private bool m_Use; private bool _buff; public Effect() { m_Type = EffectMgr.EffectType.NONE; m_GameObjIns = null; m_Use = false; m_Pos = new Vector3(0f, 0f, -3f); _buff = false; } public GameObject GetGameObjIns() { return m_GameObjIns; } }