using Microsoft.Extensions.Logging.Abstractions; using NUnit.Framework; using SVSim.BattleNode.Bridge; using SVSim.BattleNode.Lifecycle; using SVSim.BattleNode.Protocol; using SVSim.BattleNode.Protocol.Bodies; using SVSim.BattleNode.Sessions; using SVSim.BattleNode.Sessions.Participants; namespace SVSim.UnitTests.BattleNode.Sessions; [TestFixture] public class BattleSessionDispatchTests { [Test] public void InitNetwork_acks_to_sender_transitions_to_AwaitingInitBattle() { var (s, a, b) = NewSession(); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.InitNetwork)); Assert.That(routes[0].NoStock, Is.True); Assert.That(a.Phase, Is.EqualTo(BattleSessionPhase.AwaitingInitBattle)); } [Test] public void InitBattle_pushes_Matched_to_sender_only() { var (s, a, b) = NewSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Matched)); Assert.That(a.Phase, Is.EqualTo(BattleSessionPhase.AwaitingLoaded)); } [Test] public void Loaded_pushes_BattleStart_then_Deal_to_sender() { var (s, a, b) = NewSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); Assert.That(routes.Select(r => r.Frame.Uri), Is.EqualTo(new[] { NetworkBattleUri.BattleStart, NetworkBattleUri.Deal })); Assert.That(routes.All(r => ReferenceEquals(r.Target, a)), Is.True); Assert.That(a.Phase, Is.EqualTo(BattleSessionPhase.AwaitingSwap)); } [Test] public void Swap_pushes_SwapResponse_then_Ready_to_sender() { var (s, a, b) = NewSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); Assert.That(routes.Select(r => r.Frame.Uri), Is.EqualTo(new[] { NetworkBattleUri.Swap, NetworkBattleUri.Ready })); Assert.That(a.Phase, Is.EqualTo(BattleSessionPhase.AfterReady)); } [Test] public void TurnEnd_from_real_forwards_to_other_participant() { var (s, a, b) = NewSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.TurnEnd)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(b)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnEnd)); Assert.That(a.Phase, Is.EqualTo(BattleSessionPhase.AfterReady)); } [Test] public void Handshake_dispatch_reads_per_participant_Phase_not_session_Phase() { var a = new FakeRealParticipant(viewerId: 1, FixtureCtx()); var b = new FakeRealParticipant(viewerId: 2, FixtureCtx()); var s = new BattleSession("bid-1", BattleType.Pvp, a, b, NullLogger.Instance); // A is AwaitingInitNetwork; B is AwaitingInitBattle (manually set). b.Phase = BattleSessionPhase.AwaitingInitBattle; // A's InitNetwork should ack (matches A's phase). var routesA = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); Assert.That(routesA.Count, Is.EqualTo(1)); Assert.That(routesA[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.InitNetwork)); Assert.That(a.Phase, Is.EqualTo(BattleSessionPhase.AwaitingInitBattle)); // B's InitBattle should produce Matched (matches B's phase, set above). var routesB = s.ComputeFrames(b, NewEnvelope(NetworkBattleUri.InitBattle)); Assert.That(routesB.Count, Is.EqualTo(1)); Assert.That(routesB[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Matched)); Assert.That(b.Phase, Is.EqualTo(BattleSessionPhase.AwaitingLoaded)); } [Test] public void ScriptedBot_emitted_OpponentTurnStart_forwards_to_real() { var (s, a, b) = NewSession(); // Bot emits a TurnStart frame (carrying ViewerId == FakeOpponentViewerId per the // ScriptedBotParticipant impl). Session should route it to the real participant. var botFrame = ScriptedLifecycle.BuildOpponentTurnStart(); var routes = s.ComputeFrames(b, botFrame); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnStart)); } [Test] public void ScriptedBot_emitted_Judge_forwards_to_real() { var (s, a, b) = NewSession(); var botFrame = ScriptedLifecycle.BuildOpponentJudge(); var routes = s.ComputeFrames(b, botFrame); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Judge)); } [Test] public void ScriptedBot_emitted_TurnEnd_forwards_to_real() { // TurnEnd from the bot is also one of the burst frames. The case is handled // by the TurnEnd-from-scripted arm (bot ViewerId matches FakeOpponentViewerId). var (s, a, b) = NewSession(); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded)); s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); // Drive player TurnEnd first (transitions Phase if needed) — but TurnEnd from bot // arrives in Phase AfterReady too. The bot's TurnEnd is routed via the dispatch // arm that forwards any frame from the FakeOpponentViewerId participant. var botFrame = ScriptedLifecycle.BuildOpponentTurnEnd(); var routes = s.ComputeFrames(b, botFrame); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnEnd)); } [Test] public void Retire_pushes_BattleFinish_no_contest_terminates() { var (s, a, _) = NewSession(); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Retire)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish)); Assert.That(routes[0].NoStock, Is.True); Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.Terminal)); } [Test] public void Kill_pushes_BattleFinish_no_contest_terminates() { var (s, a, _) = NewSession(); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Kill)); Assert.That(routes.Count, Is.EqualTo(1)); Assert.That(routes[0].Target, Is.SameAs(a)); Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.BattleFinish)); Assert.That(routes[0].NoStock, Is.True); Assert.That(s.Phase, Is.EqualTo(BattleSessionPhase.Terminal)); } [Test] public void OutOfOrder_dispatch_returns_empty_and_does_not_advance_phase() { var (s, a, _) = NewSession(); var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Swap)); Assert.That(routes, Is.Empty); Assert.That(a.Phase, Is.EqualTo(BattleSessionPhase.AwaitingInitNetwork)); } private static (BattleSession, FakeRealParticipant, FakeParticipant) NewSession() { var a = new FakeRealParticipant(viewerId: 1, FixtureCtx()); var b = new FakeParticipant(viewerId: ScriptedLifecycle.FakeOpponentViewerId, ScriptedBotContext()); var s = new BattleSession("bid-1", BattleType.Scripted, a, b, NullLogger.Instance); return (s, a, b); } private static MatchContext FixtureCtx() => new( SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(), ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015", CountryCode: "KOR", UserName: "Player", SleeveId: "3000011", EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0, BattleType: 11); private static MatchContext ScriptedBotContext() => new( SelfDeckCardIds: Array.Empty(), ClassId: "0", CharaId: "0", CardMasterName: "card_master_node_10015", CountryCode: "JPN", UserName: "Opponent", SleeveId: "704141010", EmblemId: "400001100", DegreeId: "120027", FieldId: 5, IsOfficial: 0, BattleType: 0); private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) => new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0, Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary())); /// Data-only IBattleParticipant stub for dispatch tests. PushAsync/RunAsync /// are no-ops; FrameEmitted exists but is never invoked by the test. private sealed class FakeParticipant : IBattleParticipant { public long ViewerId { get; } public MatchContext Context { get; } public event Func? FrameEmitted; public FakeParticipant(long viewerId, MatchContext context) { ViewerId = viewerId; Context = context; } public Task PushAsync(MsgEnvelope env, bool noStock, CancellationToken ct) => Task.CompletedTask; public Task RunAsync(CancellationToken ct) => Task.CompletedTask; public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask; public ValueTask DisposeAsync() => ValueTask.CompletedTask; private void Touch() => FrameEmitted?.Invoke(null!, default); } /// Like but additionally implements /// so the dispatch tests can drive a participant's /// Phase without instantiating a full RealParticipant (which needs a real /// WebSocket). private sealed class FakeRealParticipant : IBattleParticipant, IHasHandshakePhase { public long ViewerId { get; } public MatchContext Context { get; } public BattleSessionPhase Phase { get; set; } = BattleSessionPhase.AwaitingInitNetwork; public event Func? FrameEmitted; public FakeRealParticipant(long viewerId, MatchContext context) { ViewerId = viewerId; Context = context; } public Task PushAsync(MsgEnvelope env, bool noStock, CancellationToken ct) => Task.CompletedTask; public Task RunAsync(CancellationToken ct) => Task.CompletedTask; public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask; public ValueTask DisposeAsync() => ValueTask.CompletedTask; private void Touch() => FrameEmitted?.Invoke(null!, default); } }