// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\WatchDataHandler.cs using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Wizard.RoomMatch { public partial class WatchDataHandler { protected bool isEmitEnterRoom; protected NetworkWatchBattleMgr _networkBattleMgr; protected RoomConnectController _room; private PlayerControllerForWatching _controllerForWatching; protected StockReceiveMgr stockReceiveMessageMgr; protected bool _isNewReplay; protected string _battleId; protected Coroutine _coroutineInBattle; protected const string DATA_PARAM_VID = "vid"; protected const string DATA_PARAM_URI = "uri"; protected const string DATA_PARAM_TIME = "time"; protected const string DATA_PARAM_TYPE = "type"; protected const string DATA_PARAM_VALUE = "value"; protected const string DATA_PARAM_CHAT_STAMP = "chatStamp"; protected float ConstWaitTime; private bool isFirstSeqSetting; public int receivedMaxSequenceNum { get; set; } public bool IsSetFirstCards { get; set; } public WatchDataHandler(NetworkWatchBattleMgr nBattleMgr, RoomConnectController room, float waitTime, bool isNewReplay = false, string battleId = "") { } protected virtual void Setup(NetworkWatchBattleMgr nBattleMgr, RoomConnectController room, float waitTime) { } public virtual void Stop() { } protected virtual void CheckConnection() { } public void OnBattleReceived(Dictionary received) { } protected virtual void ParseBattleWatchData(Dictionary received) { } private void SetFirstCardsFromDeal(Dictionary received) { } protected bool IsBattleData(Dictionary data) => default!; public int GetWatchSequenceNum() => default!; public int GetCurrentSequenceNumber() => default!; public bool IsIncludedUri(string uri) => default!; protected virtual IEnumerator StockDataPlayer() => default!; protected void NextStockReceive(Dictionary frontData, bool isUpdateSequence = true) { } public bool isOwner(string idStr) => default!; } }