// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Story.ChapterSelection.SelectionProcessing.Main/Parameter.cs using UnityEngine; namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class Parameter { public MonoBehaviour CoroutineObject { get; set; } public CommonPrefabContainer CommonPrefabContainer { get; set; } public ScenarioSummary ScenarioSummary { get; set; } public SelectedStoryInfo SelectedStoryInfo { get; set; } public StoryChapterData ChapterData { get; set; } public int ReleasedChapterNum { get; set; } public int? ReplayChapterIndex { get; set; } public string[] UnlockedSelections { get; set; } public DialogBase SubChapterSelectionDialog { get; set; } public int? SubChapterId { get; set; } public bool? IsPlayVoice { get; set; } public ClassCharacterMasterData CharaDataSelectedInSummaryDialog { get; set; } public ScenarioTemporaryVoice.DownloadInfo TemporaryVoiceDownloadInfo { get; set; } public DialogBase DeckSelectionDialog { get; set; } public DeckData DeckData { get; set; } public ClassCharacterMasterData ChapterCharaData { get; set; } public StoryEntranceType StoryEntranceType { get; set; } public StorySectionData SectionData { get; set; } public int SectionId { get; set; } public int? SectionCharaId { get; set; } public int? SectionClassId { get; set; } public string ChapterId { get; set; } public int? ChapterCharaId { get; set; } public int? ChapterClassId { get; set; } public Parameter(MonoBehaviour coroutineObject, CommonPrefabContainer commonPrefabContainer, ScenarioSummary scenarioSummary, SelectedStoryInfo selectedStoryInfo, StoryChapterData chapterData, int releasedChapterNum, string[] unlockedSelections, int? replayChapterIndex) { } } }