using System; using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Player.Emotion; public class NullEmotion : IEmotion { public Vector3 LeaderPosition => Vector3.zero; public bool Enable { get; set; } public event Func OnPlay; public VfxBase PlayEmotion(ClassCharaPrm.EmotionType etype, float hideTextTime) { return NullVfx.GetInstance(); } public VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text) { return NullVfx.GetInstance(); } public VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType) { return NullVfx.GetInstance(); } }