using System.Linq; using Wizard; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_turn_start_fixed_pp : SkillBase { public Skill_turn_start_fixed_pp(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { foreach (BattleCardBase targetCard in parameter.targetCards) { targetCard.SkillApplyInformation.GiveTurnStartFixedPP(); CardParameter baseParameter = base.SkillPrm.ownerCard.BaseParameter; BuffInfo buffInfo = new BuffInfo(baseParameter.BaseCardId, baseParameter.NormalCardId, this); targetCard.AddBuffInfo(buffInfo); buffInfoContainer.Add(new BuffInfoContainer(targetCard, buffInfo, -1, "", null, 0L)); if (targetCard.IsClass) { UpdateClassBuffIfActive(targetCard); } } if (IsBattleLog && parameter.targetCards.Count() > 0) { BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.TurnStartFixedPP); } return NullVfxWithLoading.GetInstance(); } public override VfxWithLoading Stop(SkillProcessor skillProcessor) { base.Stop(skillProcessor); foreach (BuffInfoContainer item in buffInfoContainer) { item._targetCard.SkillApplyInformation.DepriveTurnStartFixedPP(); item._targetCard.RemoveBuffInfo(item._buffInfo); if (item._targetCard.IsClass) { UpdateClassBuffIfActive(item._targetCard); } } return NullVfxWithLoading.GetInstance(); } }