public class NetworkSkill_unite : Skill_unite { public NetworkSkill_unite(SkillParameter skillPrm, string option) : base(skillPrm, option) { } protected override void CallOnUnite() { if (_uniteCardPair != null) { base.SkillPrm.selfBattlePlayer.CallOnUnite(base.SkillPrm.ownerCard, _uniteCardPair._materialCards, _uniteCardPair._uniteCards[0]); } } }