// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\InPlayCardFrameEffectControl.cs using System; using UnityEngine; namespace Wizard.Battle.View { public partial class InPlayCardFrameEffectControl { private readonly Func _getCardTemplateFunc; private readonly Func _getIsAbleToAttackFunc; private readonly Func _getIsUnableToAttackClassFunc; protected CardTemplate CardTemplate { get; set; } protected bool IsAbleToAttack { get; set; } protected bool IsUnableToAttackClass { get; set; } public InPlayCardFrameEffectControl(Func getCardTemplateFunc, Func getIsAbleToAttackFunc, Func getIsUnableToAttackClassFunc) { } public virtual void UpdateCanAttackEffect(Func isUnableToAttackClassFunc = null, bool isSelfTurn = true) { } public virtual void ToggleTargetSelectEffect(bool enable, bool isAttackTargetSelectInitiator = false) { } public virtual void SetIsSelectingAttackTarget(bool enable) { } protected virtual void ShowFrameEffect(Color effectColor, Action particleSystemModifier = null) { } public virtual void HideFrameEffect() { } protected virtual GameObject GetInPlayFrameEffect() => default!; } }